niko wrote:...Add this into your scene in irrlicht, switch lighting on for the model, and it will look the same.
You are right Nico, its much better now.
Here is the best that I could get.

It stays a little bit dark, but if I keep some setAmbientLight, the details vanish, so I had to kill this AmbientLight completly and keep only addLightSceneNode().
Now the new problem I have to face is that if I add or remove a SceneNode (i.e. the floor below my character) that completly jeopardize the lighting of my character and I need new parameters for my function addLightSceneNode() to get a nice lighting again.
But those are probably standard problems for newbies
Yes Tstuefe, the white lines are sometime gaps inbetween the meshes (for the knees, for instance), while sometime it is due to my poor positionning of the texture (for the breast, for instance). I did not invest enough time to re-assemble my character and it is far from perfect.
Anyway, I believe that Keless is right : The shading covers up those imperfections in a better way in the MilkShake picture.
