I can succesfully recreate an FPS cam, but when I try to create a space cam(like the one from [DX/x]=hunt3r) I get as far as him, and then I get stuck: a cam that only works in the world Z origin, When I turn 90 degrees, I have a cam that does a roll instead of pitch. I cant translate the cam origin to anything other than the world origin. How does one do this? I could not find a suitible matrix function for this, an jus adding the new rotation to the current position does not work either. Please help!
Greets, Robin
3D math problem: world to object origin
this thread might help http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=843