OpenModel will load the file and supply you with a consistent interface to different file formats. Now you can get back to the most important things "developing your game".
There are so many Game Development task that every engine needs but people are duplicating each others efforts. Its time to leverage the talent of all the game developers so we can break new ground in our game and engine development.
Sorry about the link.
I''m using KDE and windows parallel to each other so there are some copy/paste problem in my interface. The problem must be somewhere between my ears and behind the eyes.