Hello!
I have played a bit with Skydomes... but i am not satisfied with the finish.
Does anyone know how to do that right? I have modelled the Skydome with 3ds max. But... at the beginning the skydome was to large... so it was out of range of the camera. If i scale it down, it looks to small. Is there a special way to create a good looking Skydome... and what about cloud layers?
greets Sascha
Skydome - How to do
also, it seems like there would (should) be a way to tell the scenemanager to always render a model no matter where it is - glad you started the skydome - i would like to do some work there as well if you want to share code/data back and forth (?) - i want to do a cloud layer and color gradations, etc.
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SSmutny
If you look the code for a skybox(CSkyBoxSceneNode.cpp + .h), the skyboxes vertices are created at runtime
The two approaches that I can think of that you could take are:
1. Pre-generate a sphere mesh and scale it so that the scaled mesh fits within the dynamitcally camera far distance minus 0.1f.
2. Generate skysphere as a custom sceneNode, generating each S3DVertex for it. You wouldn't want to do it by hand like the skybox is done, obviously, but through other functions. Google should help in this as none of us are the first to think up a "skydome".
The two approaches that I can think of that you could take are:
1. Pre-generate a sphere mesh and scale it so that the scaled mesh fits within the dynamitcally camera far distance minus 0.1f.
2. Generate skysphere as a custom sceneNode, generating each S3DVertex for it. You wouldn't want to do it by hand like the skybox is done, obviously, but through other functions. Google should help in this as none of us are the first to think up a "skydome".
Crud, how do I do this again?