Um, what i want to do is say load my level in, i know how to do that but what i want is say to have paralax mapping for the floor, and paralax for the walls and maybe 1 for the roof, problem is that i want a differnt map for each one, so ground would be brick, walls would be concrete, i was wondering if its possible to somehow set it up to allow me to do this, or is the only way to create the walls, ground as seperate files and then position them accoridently in my game.
P.S i no how to texture it via UVW mapping in max, but what i want is to apply a different paralax map for different surfaces on the same model.
maybe there is some thing in max that allows you to set up unique Id's and then only apply ur texture to that specific ID.
thankz 4 ur time.
Assigning different Textures & parallax maps to same obj
Assigning different Textures & parallax maps to same obj
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
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needforhint
- Posts: 322
- Joined: Tue Aug 30, 2005 10:34 am
- Location: slovakia
LOL, dont you love it when you do...lol
Um, soz 2 be a pain, but i cant seem to find the multisub tool in the modifer panel in max, i was wandering plz if some1 could point me in the right direction as how to apply this.
Thankz needforhint for ur reply.
Um, soz 2 be a pain, but i cant seem to find the multisub tool in the modifer panel in max, i was wandering plz if some1 could point me in the right direction as how to apply this.
Thankz needforhint for ur reply.
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
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needforhint
- Posts: 322
- Joined: Tue Aug 30, 2005 10:34 am
- Location: slovakia
here is a fine multisub tutoial for 3ds max http://www.geocities.com/tedracya/tutor ... multi.html
what is this thing...