Terrain smoothing/LOD query

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Guest

Post by Guest »

Try generating a terrain that doesn't have a large height difference between then lowest and highest points and see what happens.
EricDB
Posts: 8
Joined: Wed Nov 09, 2005 1:47 am

Post by EricDB »

Pardon me if I'm just not getting it, but that still wouldn't get around the quantization of height to 256 levels, would it? What if I want a tall cliff in my terrain?
dhenton9000
Posts: 395
Joined: Fri Apr 08, 2005 8:46 pm

Post by dhenton9000 »

See

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=9656

There was a problem for this person too, he solved it a bit the way you did which was to up the colors to 16M. Seems like the only way to deal with this is the way you did it, manipulate the color depth.
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