Maybe you can provide me with some usefull information.
Ok, at first: We're a team of 6 people and we have to create a game prototype within 8-10 month.
We already came up with a project idea, a more detailed design document will follow.
I was doing hours of research today to find a decent engine that might be cabable of doing the job. Creating our own engine is not an option because we don't have the time for that.
The question now just is, is is possible to create a decent prototype within 8-10 month time with a team of 6 people using irrlicht? (should include at least 1-2 levels, complete sound engine, some AI techniques, some physics, collision detection, etc. the usuall stuff...)
We have at least 2 designers in our team, everyone has some programming skills (from undergrad studies or previous working experience, so some of us have not been working with c++ the last years but with other languages) but more or less we're all quite new to the field of direcx & ai programming and stuff (just startet to work with directx few weeks ago).
There r some other engines we might consider (like Nebula2), we're still researching, may be someone can help us with some informations?
as you might guess, yepp, we're gamestech students and r right on our way to start our main project.
so, thx alot for any information,
greetings,
darkwolf