Scene Optimization
Scene Optimization
In my game, I have 11 boxes, 20 cylinders, and a character which is under 500 polygons. Its not like my computer is really bad but for some reason it renders slow anyway. I guess it might be the cylinders but those arent really high polygons. I should mention, that I am using the meta triangle selector with bounding box selectors for the 11 boxes but is that really that slow??? What are some optimizations I can do and does anyone have a great time based movement tutorial?