The problem is, when I load it in the modified meshviewer (for lightmaps) it loads all the textures, but for some reason the (UV?) texture coordinates are crazy. It does the same thing in the latest version of gile[s] as it did in older versions.
This .ASE file was created from 2 cubes and exported from 3ds max 6, loaded into giles, lit-up, rendered, then exported as .my3d from the latest version of giles. When I import it into Irrlicht the textures are screwy. I tried this with a 3ds file too, but my guess is that it's all with Gile[s] somehow.
I no longer get an error message thanks to the latest version, but nothing seems to have changed otherwise in the textures showing up all wrong in Irrlicht. I've played around with the settings in Giles as much as possible, but I'm going crazy trying to figure out what is making the textures appear so badly in Irrlicht!
I've uploaded all my working files here (small download) if any one would like to take a crack at it. I would really appreciate some experienced input on what could be happening. I'm pretty new at the workflow of making lightmaps so I might not even be able to use the modified meshviewer to display this lightmapping properly..? Though it works with the 3ds lightmaps so I don't see why not... Apparently SOMEONE has succeeded in doing this but I just can't figure out where the monkey wrench is in my workflow...
Anyway I appreciate the help I've gotten so far, especially from Afecelis. It's at least helped me to lightmap with 3ds max and learn the basics. I would just like to be able to do this in Giles due to its ease of use and it's great way of lighting scenes into one file! I just don't know what else to do... -________-;;;
Here's the file if you feel like giving it a shot:
http://host-a.net/getfile.php?usern=Ace&file=Giles.rar
