Question about vector2d and S3DVertex

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Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

I've re-uploaded my current version. There's still some bugs with OpenGL though
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Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Ta-DOW

Post by Spintz »

Whatever with OpenGL, I have texture splatting working with alpha maps in DirectX -

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YAY!

All done in a single pass in the Fixed Function Pipeline!!!
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Eternl Knight
Posts: 313
Joined: Tue Nov 01, 2005 5:01 am

Post by Eternl Knight »

Thanks for the update Spintz. I'm looking into the problem now. My thoughts are that there is a render state setup in the GUI drawing that is not used in the normal 3D path.

Texture splatting looks good. Apply some lighting to that and you have a pretty good scene-node/material combo.

--EK
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