IGUIFont crashes the final EXE.

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disanti
Posts: 367
Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
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IGUIFont crashes the final EXE.

Post by disanti »

Ok, I just added this line to my pong game:

IGUIFont* font = device->getGUIEnvironment()->getBuildInFont();

It builds into an exe just fine, but when I run it, it crashes.

When I comment that line out, everything works fine!

Using Windows XP Pro with Irrlicht 0.4.2.
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Ds7
Last edited by disanti on Tue Feb 22, 2011 7:55 am, edited 1 time in total.
disanti
Posts: 367
Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
Contact:

Post by disanti »

I have no clue what was causing it but when I took my backup source and reapplied the font, it worked fine. Very odd. :?
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