This is my first game with irrlicht.
Got to add weapons and finnish the networking code.
And solve that bug that creates holes in q3maps.
No download yet, but a screenshot.
No, I mean i need to solve it. That irrlicht<->gtkradiant thread really helped a lot, but not all the way.
Do you have any idea why it is happening? It affects collision detection too. Objects can walk freely through the holes.