1'st : Is there any way to do form without close ,minimise and title ?
2'nd: Knightoflight Terrain renderer is damm slow any chance to some kind LOD system be released ?
3'rd: Any idea how to Space sim be done .... can stars texture can be put in infinite
4'th:R BSP`s request for game making or game can be done with no BSP .... it`s realy hard to do space shooter or sim with Bsp
4 questions
A2. The terrain generator is a work in progress, several of us are playing with Knight's quick hack of terrain to improve it. KortyBurn's switch to make it octree helps a little, but it's not as robust as something like ROAM 2.0.
http://irrlicht.sourceforge.net/phpBB2/ ... c.php?t=76
A3. Irrlicht stores the texture so you can use one texture in memory for as many locations as you see fit. Thogh most space sims flub stars into place by using a single textured sky-spheres (spherical skybox)
A4. You don't need to use BSP's for anything. Heck, you don't even need a "level".
http://irrlicht.sourceforge.net/phpBB2/ ... c.php?t=76
A3. Irrlicht stores the texture so you can use one texture in memory for as many locations as you see fit. Thogh most space sims flub stars into place by using a single textured sky-spheres (spherical skybox)
A4. You don't need to use BSP's for anything. Heck, you don't even need a "level".
Crud, how do I do this again?
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[dx/x]=HUNT3R
- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
Yeah I'm making a 3d space sim like Freelancer right now and I just have the skybox set up as the stars. There is no need for a .bsp unless you want to be able to go indoors. I have lots of planets, suns, etc throughout a large solar system and I'm just keeping track of their 3d coordinates for where I want them. Also, I increased the view distance of the camera to 20000.0f so that the suns and planets could be seen from very far away, but I'm gonna have to rework the camera so that it flies more like a real space sim. Right now you can only look straight up and not fully rotate around because the camera is setup to for a FPS.
A basic 3D space sim isn't all that complex to make.
Tutorial 4 pretty much shows you enough of the basics.
Create an object, move it in 3 dimensions.
The only thing you would need to worry about is the feeling of movement. In a quick game that I worked on using Ogre, I made a spaceship and a starbase and flew around it. To simulate the feeling of movement, I used small rays that constantly passed by at the speed of flight. I haven't tried it, but I'd believe that Irrlicht's Line3d could simulate the same thing.
Tutorial 4 pretty much shows you enough of the basics.
Create an object, move it in 3 dimensions.
The only thing you would need to worry about is the feeling of movement. In a quick game that I worked on using Ogre, I made a spaceship and a starbase and flew around it. To simulate the feeling of movement, I used small rays that constantly passed by at the speed of flight. I haven't tried it, but I'd believe that Irrlicht's Line3d could simulate the same thing.
Crud, how do I do this again?
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Guest
I cant say for sure yet if it will be open-source or not. I am developing it with a small team and for 4 of us this is our senior Software Engineering class project. It depends on how it turns out over the next few months whether it will be open-source or not. If we do release the code, I'll be sure that it is announced. Also, the website will be up soon. I'll post it in the forum once we get it running.
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[dx/x]=HUNT3R
- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida