relative scale of .md2 and other objects

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

relative scale of .md2 and other objects

Post by powerpop »

i made my objects (.3ds) to be 512 cubed - then i loaded an md2 character who ends up being about a third as tall as one of my objects - so this leaves me wondering which to adjust - do i pick a different scale to save my objects - or do i use a scale operation on the md2 - which direction is the right way to go??

i have had this problem with a few engines now - it seems that most models come with some sense of their own scale - arbitrary - and then when you load them they are all different - sure would have been nice if the object formats had some common scale setting - like if they came with a size setting in meters instead of arbitray vertex values!
Post Reply