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burivuh
Posts: 30 Joined: Tue Nov 22, 2005 1:22 pm
Post
by burivuh » Sun Dec 04, 2005 6:11 pm
OpenGL
Simple code (read comment)
Code: Select all
driver->beginScene(true,true, ...);
scene_manager->drawAll();
scene_manager->drawAll();//Here dynamic light options are wrong.
driver->endScene();
Last edited by
burivuh on Sun Dec 04, 2005 6:42 pm, edited 2 times in total.
Conquistador
Posts: 340 Joined: Wed Sep 28, 2005 4:38 pm
Location: Canada, Eh!
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by Conquistador » Sun Dec 04, 2005 6:36 pm
What exactly are you asking?
burivuh
Posts: 30 Joined: Tue Nov 22, 2005 1:22 pm
Post
by burivuh » Sun Dec 04, 2005 6:42 pm
Conquistador wrote: What exactly are you asking?
Is it normal?
That light options change on next drawAll()?
burivuh
Posts: 30 Joined: Tue Nov 22, 2005 1:22 pm
Post
by burivuh » Sun Dec 04, 2005 7:43 pm
Closed.
Guest
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by Guest » Sun Dec 04, 2005 7:51 pm
why do you do draw two times? it makes no sense since you dont do anything between the two draws o.O
burivuh
Posts: 30 Joined: Tue Nov 22, 2005 1:22 pm
Post
by burivuh » Mon Dec 05, 2005 11:20 pm
GFXstyLER wrote: why do you do draw two times? it makes no sense since you dont do anything between the two draws o.O
I was using render to the texture. Found this problem. Cut off everything from the code. Problem hasn't disappeared. That all.