some encouragement

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keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

some encouragement

Post by keless »

Today I decided to create a 3D scene, and have a model wander around in it.

Having not done any real 3D stuff in IrrLicht, I figured it might take a couple of days. But using this forum, and the documentation, I was able to get the Faerie model running around the room.3ds using an ellipsoid collision detector in about 4 hours. Ive got a fair ammount of coding experience, but even an intermediate programmer should be able to do the same. Its definately possible!

Next I will attach the camera to the back of it and set up input in an intuitive manner. If you guys want, I can clean up the code and post it as a demo.

Unfortunately, the faerie model is weird and her 'forward' turns out to be comming out of her right side. Can anyone with a 3D editor reposition her so forward is really forward? If so, thanks in advance.
a screen cap is worth 0x100000 DWORDS
Robomaniac
Posts: 602
Joined: Sat Aug 23, 2003 2:03 am
Location: Pottstown, PA
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Post by Robomaniac »

Well, i tried to reposition it, but milkshape doesn't import md2 animations, so no luck with that for me. I'll see if i can get it to import some animations.
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Epsilon
Posts: 38
Joined: Fri Jan 09, 2004 1:46 pm
Location: Argentina

Re: some encouragement

Post by Epsilon »

keless wrote: Next I will attach the camera to the back of it and set up input in an intuitive manner. If you guys want, I can clean up the code and post it as a demo.
is really interesting see how do you attach the camara to the faerie (in 3º person?), if you can post the code i appreciate this.

good look !
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Re: some encouragement

Post by keless »

Epsilon wrote:is really interesting see how do you attach the camara to the faerie, if you can post the code i appreciate this.
http://irrlicht.sourceforge.net/phpBB2/ ... =6105#6105
a screen cap is worth 0x100000 DWORDS
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