Hello,
is it possible, that irrlicht renders both sides of the polygons of a model?
Regards Efrint
render both sides of polygons
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Conquistador
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Code: Select all
node->setMaterialFlag(video::EMF_BACK_FACE_CULLING,false);-
Guest
I don't know why, but this doesn't work:
This does:
Code: Select all
node->getMaterial(0).BackfaceCulling = false; Code: Select all
node->setMaterialFlag(video::EMF_BACK_FACE_CULLING,false); If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
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pfo
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