Seeing as MS is scheduled to release .NET 2.0 formally in November I'm wondering which version Irrlicht.NET will continue to be developed in? Or will it matter? I assume .NET 2.0 will work with 1.1 version source, perhaps with some adjustments.
Another reason for asking is that IronPython v0.9.3, which looks like a great language to use for Irrlicht scripting has moved to 2.0 .NET for further development. It would be nice to maintain .NET version compatibility for both in a game project IMO.
Any comments?
Irrlicht.NET compiling under .NET 2.0 framework
I've been running on it for a while without issues. Compiling it is another matter. One or two of the files have [DIPARAMS::Out] in them (or something similar) which caused issues. I fixed it by changing them to just [Out]. I had problems with linking on version 11 but I have not gotten that far with the version 12 project yet. Some of my additions are causing me stress.
[edit]
Nope - still can't get it to link. Worse still, the beta2 linker is crashing. Here's hoping this is fixed by November
[edit]
Nope - still can't get it to link. Worse still, the beta2 linker is crashing. Here's hoping this is fixed by November
just a noob
I'm just a beginner with Irrlicht, but a problem I ran across was that I didn't include the Irrlicht.dll file in my executable folder.
3D in .NET - Who would've guessed!