sorry if its simple, but i cant find: how can i manipulate a single vertex of a node ?
I know that if i have the mesh i get with ->getMeshBuffer(0)->getVertices, but how to get the to the mesh ?
okay, yes it works - but i have to remember mesh<->node
If i could get the pointer to mesh from node (if the node has a mesh, if not then 0 or -1) it would be nice, maybe for a later version ?