hi all, i have ask some question to niko about the futur of irrlicht, here is the answer:
do you plan to:
> 1: have a format loader that is working at 100%.
yep, the .x file loader is supposed to do this.
> 2: for this format, having multiple textue by mesh.
currently .bsp and .3ds files support this. And also .x will.
> 3: have more material
There will be more in 0.5, but not for animating texture coords.
> 4: use more texture unit(multitexturing)
> -so we can set wich texture for which unit and which
> operation between each unit
currently not planned. We currently only support 2 units, but I've plans for more.
> 5: bumpmapping?
Will come, but not in 0.5
> 6: per pixel light?
maybe.
> 7: vertex and pixel shader?
sure, is planned.
> last question about the light:
> i have seen your using the opengl and directx
> light, so we can t having more than 8 light in one frame , is it true??
right. But you can set more lights, and the engine is trying to select the best lights for every frame.
so i hope this will help men who don t know about the futur...
tx niko
irrlicht futur plan question to niko
irrlicht futur plan question to niko
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Sans danger, pas de gloire...
http;//bappy.free.fr
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Sans danger, pas de gloire...
http;//bappy.free.fr
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