Problems getting my warrior into Irrlicht :(

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disanti
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Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
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Problems getting my warrior into Irrlicht :(

Post by disanti »

Ok, download my model here:

http://www.santiproductions.com/warriorprob/warrior.md2
http://www.santiproductions.com/warriorprob/warrior.bmp

Please tell me if you can get it to work :? Every one of my tries have failed. He is always invisible. I think it might be my plugin, QTiP for 3ds Max.

If you can get him to work, I will be amazed :!:
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Zx14 Vs Hayabusa
Last edited by disanti on Tue Feb 22, 2011 7:55 am, edited 1 time in total.
saigumi
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Location: St. Louis, MO USA
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Post by saigumi »

Hrm.. when I try to export it in milkshape, it yells:

"Too many triangles! Quake2 models have a maximum of 4096 triangles!"

This model has 2554 vertices and 5112 triangles.

Chulumba's MD2 editor just crashes trying to load this but milkshape can.
Crud, how do I do this again?
disanti
Posts: 367
Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
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Post by disanti »

What format can I use then? Most games today have up to 7000 polygons. That shouldn't be a problem. It imports into the Quake 2 MD2 Editor just fine.
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Marriage counseling
Last edited by disanti on Tue Feb 22, 2011 7:55 am, edited 1 time in total.
saigumi
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Location: St. Louis, MO USA
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Post by saigumi »

Pick one under "Scene Management".
http://irrlicht.sourceforge.net/development.html

There is an MD3 Loader in the Howto section of the forums.

The Quake 2 Limitation is a Quake 2 limitation, not an Irrlicht one.

See under "Maximums": http://linux.ucla.edu/~phaethon/q3/form ... nblum.html
Crud, how do I do this again?
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