If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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krama757
- Posts: 451
- Joined: Sun Nov 06, 2005 12:07 am
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by krama757 »
When I tested this on my 3ds building, the octree scene node wasnt affected by a dynamic point light.
Can anybody else confirm this also?
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AndreOdendaal
- Posts: 16
- Joined: Tue Dec 27, 2005 10:13 am
- Location: Johannesburg, South Africa
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by AndreOdendaal »
I'm also having a problem with OctTrees and dynamic lighting (I know this doesn't answer your question, sorry)
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krama757
- Posts: 451
- Joined: Sun Nov 06, 2005 12:07 am
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by krama757 »
Nope, that was the question. Thanks for confirming.
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ProSoft
- Posts: 59
- Joined: Thu Sep 08, 2005 10:55 am
- Location: Brasil
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by ProSoft »
Set material type to EMT_LIGHTMAP_LIGHTING
// from docs
EMT_LIGHTMAP_LIGHTING Like EMT_LIGHTMAP, but also supports dynamic lighting.
Never tested it...
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ProSoft
- Posts: 59
- Joined: Thu Sep 08, 2005 10:55 am
- Location: Brasil
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by ProSoft »
Sorry. I misunderstood.
Im used DMF with octtree without probl.
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krama757
- Posts: 451
- Joined: Sun Nov 06, 2005 12:07 am
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by krama757 »
But with the dmf files, you still get affected by dynamic lights?