Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
AndyCR
Posts: 110 Joined: Tue Nov 08, 2005 2:51 pm
Location: Colorado, USA
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by AndyCR » Wed Jan 11, 2006 7:39 pm
I would personally like to see a feature which I feel Irrlicht is sorely lacking: normal/parallax mapping on animated models.
omaremad_
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by omaremad_ » Fri Jan 13, 2006 12:10 pm
hello
You can use opengl and these effects as they dont need to recalculate the tangents(which only work on nonanimated meshes)
if you want dx9 i will have to write you a custom bumpmap shqader that doesnt need these tangent calculatiuons
AndyCR
Posts: 110 Joined: Tue Nov 08, 2005 2:51 pm
Location: Colorado, USA
Contact:
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by AndyCR » Fri Jan 13, 2006 3:16 pm
if you would like to do that, that would be incredible! i'd prefer to make an announcement later when it's done, but it's for a new version of a major open source project. we couldn't thank you enough if you want to do that!