Code: Select all
scene::ISceneNode* node = 0;
mesh = smgr->addHillPlaneMesh("water_plane",
core::dimension2d<f32>(20,20),
core::dimension2d<s32>(40,40), 0, 0,
core::dimension2d<f32>(0,0),
core::dimension2d<f32>(10,10));
node = smgr->addWaterSurfaceSceneNode(mesh->getMesh(0), 3.0f, 300.0f, 30.0f);
node->setPosition(core::vector3df(2800,-80,1500));
node->setScale(core::vector3df(6.0f, 1.0f, 4.0f));
node->setMaterialTexture(0, driver->getTexture("media/water.jpg"));
node->setMaterialTexture(1, driver->getTexture("media/stones.jpg"));
node->setMaterialType(video::EMT_REFLECTION_2_LAYER);
