another beginner question:
i can compile everthing including the engine, but the command
ISurface* surface = createSurface(core::dimension2d<s32>(320, 200));
leads to a linkererror
Last edited by knightoflight on Sat Sep 13, 2003 7:51 pm, edited 1 time in total.
That method is only usable from the internal engine. You cannot create a surface in that way. And please note: ISurfaces will removed in the next version. I'm gonna refactor it for enhancing the engine with 24 and 32 bit textures.
i thought about merging textures in the memory with such a surface and it was an official function in the docu, :-( bad news, that its not official and will be deleted. And the copy-functions like ISurface::copyToWithAlpha would only work with such a surface ???