I use standart irrlicht engine v14 with Dev-C++ compiler(so Irrlicht.dll is from bin/Win32-gcc folder). For me it works fine. @Vox, maybe your .bmp file is corupted? Try new download and write comments
![Smile :)](./images/smilies/icon_smile.gif)
I'm thinking to change sky texture generation, for real time,it's too slow so i'll try usin only small texture (64x8 or 64x2) it would be much more faster.I try to update (only set the same texture,not generate new 512x512) every one virtual minute,when sun moves and it's big frame drop,from ~95 to ~70.
Waiting for comments!