Hello, this is my first gift to the community here at irrlicht. It is a perlin noise generator. It can generate a 2D array of perlin noise, or it can render it out to a texture. My example shows how to class can be expanded to create intresting things, such as procedural clouds. The FPS represented is probably as false as can be, I'm on an anceint computer. So if anyone compiles this it would be much appreciated to return the FPS you get. If anyone finds bug/ways to optimize/errrors please let me know. I will appreciate it much.
Now without further adeu:
Screenshot:
download:
http://home.earthlink.net/~spikeball264 ... nNoise.zip
Included in the zip:
CPerlinNoise.h: Noise class also containing cloud class
main.cpp: example showing how to use the class
functions.h: some simple functions, not really important, but one is needed for the example.