Normal map loaded but texture coords messed up huh?
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- Posts: 131
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Normal map loaded but texture coords messed up huh?
when i load a normal map using EMT_NORMAL_MAP with a mesh copy using meshmanipulaot->getmesh->cratemeshwithtangents EVT_VERTEXTYPE_TANGENTS the texture coords get messed up and almost appear flipped but when i use meshmanipulator->flipsurfaces it messes it up more and i tried normalize normals as well when i copied the mesh is the a parameter for keeping texture data or something that im missing if anyone has successfully implemented normal maps into the plz help code snippets would be well appreciated thx in advance pls help check back in a few days am on public computer pls have pity. pls help
"Held in Your arms but too far from my heart." "These thoughts will carry me through the darkest nights...while your eyes rest in mine."
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"How quickly I forget that this is meaningless."
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