Anyways, I'm new to the game programming scene and I would like to see how, more or less, you can animate a model through skeletal animation using this Engine. My Idea is to test AI solutions on inteligente agent and I want to use what already works in the terms of game programming. Something I think IRRLicht already facilitates with its friendly interface.
Also, the idea is to make a agent that fight with a melee weapon, and can parry, and if I can make it possible, learn from the player creating strategies to defeat his enemy...
I understand you have a representation of your mesh and a hierachical skeleton structure, that you can manipulate. However I don't know how to access the skeletal structure... and play out the animation. Something that's its quite easy with the MD2 files... but of course they work differently.
So... It doesn't have to be with the .x file, since the loader is not done yet.
Can anyone help?