pure .NET version of engine for download
Bob
No apologies necessary, I was just messing with you
I'm pretty new to irrlicht as well, hell, I'm not even in game development. But this library fit my needs the best for the scientific visualisations that I had in mind for my projects. I mucked around with Axiom ages ago, but it's almost impossible to customise.
Once irrsharp is finished, I'll let you know. Thanks for volunteering.
Steve
No apologies necessary, I was just messing with you
I'm pretty new to irrlicht as well, hell, I'm not even in game development. But this library fit my needs the best for the scientific visualisations that I had in mind for my projects. I mucked around with Axiom ages ago, but it's almost impossible to customise.
Once irrsharp is finished, I'll let you know. Thanks for volunteering.
Steve
I kinda figured that, but ya just never know these days . I actually started getting involved in making my own small games because of a project at work.
I was doing a lot of mathmatical manipulations of some large objects in 3D space, and realized that must be just like what is done for games. Once I got some spare time, I started trying my hand at the usual suspects: tetris clones, etc.
Lately, I've been using straight-up DX9, but finding it a bit too particular about hardware. That's why I started looking around and stumbled onto Irrlicht.
I also started looking at Axiom, but it just never seemed to be quite as complete as I would have liked to see. I am looking at SDL.net right now too, but that seems to only support OpenGL. From what I understand, once Vista comes out, that could be an issue.
Anyway, HURRY UP! Seriously, though, I hope to hear from you soon about how you're doing with the port. This is some really neat stuff!
I was doing a lot of mathmatical manipulations of some large objects in 3D space, and realized that must be just like what is done for games. Once I got some spare time, I started trying my hand at the usual suspects: tetris clones, etc.
Lately, I've been using straight-up DX9, but finding it a bit too particular about hardware. That's why I started looking around and stumbled onto Irrlicht.
I also started looking at Axiom, but it just never seemed to be quite as complete as I would have liked to see. I am looking at SDL.net right now too, but that seems to only support OpenGL. From what I understand, once Vista comes out, that could be an issue.
Anyway, HURRY UP! Seriously, though, I hope to hear from you soon about how you're doing with the port. This is some really neat stuff!
3D in .NET - Who would've guessed!
Valnarus,
How well do you know c++? Take a look at the software driver and let me know whether you can make heads or tails out of it. If you can, then great. I've been steering clear of the software drivers and concentrating on opengl and directx. I'm not even sure whether people will find it useful to have those drivers but I still want to include them in some way.
Steve
How well do you know c++? Take a look at the software driver and let me know whether you can make heads or tails out of it. If you can, then great. I've been steering clear of the software drivers and concentrating on opengl and directx. I'm not even sure whether people will find it useful to have those drivers but I still want to include them in some way.
Steve
I started learning C++ 6 or 7 years ago, I've got the language down pretty well and I've worked with the Windows API as well as OpenGL and a little DirectX. I'm a little newer to C# and .NET but I'm doin pretty good with it so far(the background in C/C++ has really helped). I'll take a look at the software drivers and see what I can hammer out.
I started learning C++ 6 or 7 years ago, I've got the language down pretty well and I've worked with the Windows API as well as OpenGL and a little DirectX. I'm a little newer to C# and .NET but I'm doin pretty good with it so far(the background in C/C++ has really helped). I'll take a look at the software drivers and see what I can hammer out.
Valnarus, you can get the Visual Studio 2005 express editions for free. As long as you download before November 7th or something, they will not be charging anything.
Also, you may want to look at the free / open source SharpDevelop IDE. Version 1.1 of Sharpdevelop supports the .net framework v1.1, and handles c++.net. SharpDevelop 2.0 covers the framework v1.1 & 2.0, but the latest version I had didn't include the c++.net stuff yet.
Also, you may want to look at the free / open source SharpDevelop IDE. Version 1.1 of Sharpdevelop supports the .net framework v1.1, and handles c++.net. SharpDevelop 2.0 covers the framework v1.1 & 2.0, but the latest version I had didn't include the c++.net stuff yet.
3D in .NET - Who would've guessed!
irrlicht source download is incomplete
yeh I found out that the project files for Irrlicht .NET are missing from the download. If you check out the CVS version, they are included in that. Best of luck guys!! I would love to get involved in this, but I've not got the time sadly
One small request though, if you can figure out a way to make it so that we can make custom scenenodes in .NET that would rock!
One small request though, if you can figure out a way to make it so that we can make custom scenenodes in .NET that would rock!
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
Thanks buhatkj.
One more thing stopping me from compiling this...
[PARAMFLAG::Out]
The compiler error says "'Out' : attribute not found"
Either this is a predefined attribute or one that is supposed to be defined somewhere in this project but either way I can't find it anywhere either and I'm too tired to think of what it could be. Any help would be appreciated.
One more thing stopping me from compiling this...
[PARAMFLAG::Out]
The compiler error says "'Out' : attribute not found"
Either this is a predefined attribute or one that is supposed to be defined somewhere in this project but either way I can't find it anywhere either and I'm too tired to think of what it could be. Any help would be appreciated.