I would like to have my node rotated in absolute coordinates but when I use
Node -> setRotation(some_vector)
then it is rotated only in relative coordinates. I checked API, but haven't found any appropriate funciton hence the question.
How to make Node absolute rotation?
If you want to rotate the node using it's own old coordinates:
If you want to rotate the node without looking at it's current rotation use:
Did you mean this? 
FrSl
Code: Select all
core::vector3df addRotation = core::vector3df(0.1,0.1,0.1);
node->setRotation(node->getRotation() + addRotation);Code: Select all
node->setRotation( core::vector3df(0.1,0.1,0.1) );FrSl