Challenge Ideas - Rules
Challenge Ideas - Rules
Please place your challenge ideas in their respective thread (beginners, intermediate, advanced) according to the complexity you consider thet have.
Explain the goal to achieve and the things required to succesfully complete it (i.e. modeling packages, external engine SDKs, texture packs, dlls, etc). If possible provide links to them.
have fun!
From the ideas placed, 3 will be chosen for the first challenge. There will be no deadlines, just the wish to learn and share.
Discarded ideas may be re-taken for another challenge.
Explain the goal to achieve and the things required to succesfully complete it (i.e. modeling packages, external engine SDKs, texture packs, dlls, etc). If possible provide links to them.
have fun!
From the ideas placed, 3 will be chosen for the first challenge. There will be no deadlines, just the wish to learn and share.
Discarded ideas may be re-taken for another challenge.
Last edited by afecelis on Fri Feb 03, 2006 12:31 pm, edited 1 time in total.
I'll start with a challenge idea for beginners (where I can help out a bit more, hehehe):
1. Creating a level using Gtkradiant and compiling it into a bsp that Irrlicht can handle.
2. Organizing your map and textures into a pk3 file
3. Creating the app; learn how to use Irrlicht's zip reader.
hehehe, it prolly sounds pretty much like the Q3 tutorial but I'd try to go a bit deeper in the map making part; how to use custom textures, placing lights, etc.
ps. it will be like a group-driven tutorial where we can discuss each step in more detail. In the end everyone can show the level they created.
1. Creating a level using Gtkradiant and compiling it into a bsp that Irrlicht can handle.
2. Organizing your map and textures into a pk3 file
3. Creating the app; learn how to use Irrlicht's zip reader.
hehehe, it prolly sounds pretty much like the Q3 tutorial but I'd try to go a bit deeper in the map making part; how to use custom textures, placing lights, etc.
ps. it will be like a group-driven tutorial where we can discuss each step in more detail. In the end everyone can show the level they created.
-
- Posts: 395
- Joined: Fri Apr 08, 2005 8:46 pm
Blender challenge
Is the Blender challenge intended to be a beginner challenge?
Because I'm interesting in doing so, but until now I did not have any experience with blender, but with modelling and mapping and that stuff. With animation I have some props getting it to run proper. I know that I don't have such experience like vermeer for example, but it's worth something imho.
But I allways wanted to give blender a try. So I like to learn it with a group of others, it's maybe more fruitful as learning it by myself, because I heard of blender having quite a hard start.
Because I'm interesting in doing so, but until now I did not have any experience with blender, but with modelling and mapping and that stuff. With animation I have some props getting it to run proper. I know that I don't have such experience like vermeer for example, but it's worth something imho.
But I allways wanted to give blender a try. So I like to learn it with a group of others, it's maybe more fruitful as learning it by myself, because I heard of blender having quite a hard start.
YASS - Yet another Space Shooter
under Devolpment, see http://yass-engine.de
under Devolpment, see http://yass-engine.de
-
- Posts: 322
- Joined: Tue Aug 30, 2005 10:34 am
- Location: slovakia
irrlicht dynamic lights management system
shouldn't be ideas for chalenge new separate threads?
no disscuss can be done on the topic then
anyway ... here is some another chalenge, I got it as an idea of GFXstyler for beating 8 light hardware support limit in irrlicht:
irrlicht dynamic lights management system,
disposing one light so another can be seen.... no need to do separate rooms like in doom 3,,, maybe distance from camera...but then it would be very attached to the way the level enviroment is constructed...
I don't even have concept for this,,,,,but previous principes are gonna be it perhaps
no disscuss can be done on the topic then
anyway ... here is some another chalenge, I got it as an idea of GFXstyler for beating 8 light hardware support limit in irrlicht:
irrlicht dynamic lights management system,
disposing one light so another can be seen.... no need to do separate rooms like in doom 3,,, maybe distance from camera...but then it would be very attached to the way the level enviroment is constructed...
I don't even have concept for this,,,,,but previous principes are gonna be it perhaps
what is this thing...
Re: irrlicht dynamic lights management system
Yes this would be nice. Niko mentioned that he already has some kind of dynamic light management system which allows up to 500 lights. May be he could provide us with his "beta" of this?needforhint wrote:for beating 8 light hardware support limit in irrlicht:
irrlicht dynamic lights management system,
disposing one light so another can be seen....
Regards - Xaron
I'd rather try to develop each challenge with the official release (in this case 0.14).
Modding the engine could be an advanced challenge itself, but then there's Irrspintz, Lightfeather, GFX version, etc that are already doing that and besides getting a personalized hacked-enhanced version the end use will still remain the same: graphics. So I say let's stick to official.
On the other hand, advanced challenges can include integrating external engines (audio, physics) with a specific purpose: i.e. integrating Newton and adding gravity, collision and jump to the camera. Same with audio, etc.
Modding the engine could be an advanced challenge itself, but then there's Irrspintz, Lightfeather, GFX version, etc that are already doing that and besides getting a personalized hacked-enhanced version the end use will still remain the same: graphics. So I say let's stick to official.
On the other hand, advanced challenges can include integrating external engines (audio, physics) with a specific purpose: i.e. integrating Newton and adding gravity, collision and jump to the camera. Same with audio, etc.
Why only radiant and not optionally Quark? For it is really free: http://quark.sourceforge.net/wiki/afecelis wrote: ... Creating a level using Gtkradiant and compiling it into a bsp that Irrlicht can handle...
http://sourceforge.net/projects/quark/
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/