reactOS and Irlicht
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Eternl Knight
- Posts: 313
- Joined: Tue Nov 01, 2005 5:01 am
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Eternl Knight
- Posts: 313
- Joined: Tue Nov 01, 2005 5:01 am
It is also undergoing an audit that will increase the development time incredibly.
Due to an accusation of disassembled code copying by a developer in the development mailing list for the project - it has been decided that the ReactOS project will be going through an indepth audit of ALL code. Given the size of the project and the amount work required to perform such an audti - I do not forsee much progress towards a beta version in the near future.
This has nothing to do with the React OS project and/or the development team. It is simply a fact of life that audtis take ALOT of time and effort. I've been involved in two such projects before for my "day job" and I can tell you they can get hairy.
Also, if Unreal already works in ReactOS - it is quite possible that Irrlilcht does as well. Give it a shot and let us know the results. Hell, feel free to get it worrking yourself and contribute the results back to Niko. There is already someone making a PocktPC version
--EK
Due to an accusation of disassembled code copying by a developer in the development mailing list for the project - it has been decided that the ReactOS project will be going through an indepth audit of ALL code. Given the size of the project and the amount work required to perform such an audti - I do not forsee much progress towards a beta version in the near future.
This has nothing to do with the React OS project and/or the development team. It is simply a fact of life that audtis take ALOT of time and effort. I've been involved in two such projects before for my "day job" and I can tell you they can get hairy.
Also, if Unreal already works in ReactOS - it is quite possible that Irrlilcht does as well. Give it a shot and let us know the results. Hell, feel free to get it worrking yourself and contribute the results back to Niko. There is already someone making a PocktPC version
--EK