sorry to hijack this thread but i have already started a whole bunch of hdr stuff in the project annoucements under "oe shader library"
the sky example has a bad memory bug though which i will fix
My SceneNode for filter post processing shaders
I look your thread , i think it is a good idea you take my code and my thread and you add to your thread and your proyject, if you need talk with me write in your thread or i can register in this Irrlicht community.
I think the two projects can be together, but my project is with HLSL and your project is with GL or GLSL.
What do you think about this???
I think the two projects can be together, but my project is with HLSL and your project is with GL or GLSL.
What do you think about this???
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How do you create a rendertarget that is 640x480 in directx!? I'd really like to know...
ShadowMapping for Irrlicht!: Get it here
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Hi, Im using irrlich 1.4. Tryin this out but only getting a black screen?? Do I need the dxx multisize rendertarget patch for this to work? I have set the render target to 512,512 but still black screen. Lastly Im getting the following error
Code: Select all
main.cpp(112) : error C2039: 'OnPreRender' : is not a member of 'irr::scene::ISceneNode'
I used a modified version of this and made it easy to use in my effectWrapper (Link in sig). All you have to do is add a material type eg. ->addPostProcessingEffect(materialType), and it will use it as a post processing effect. You can add as many as you want and it will double-buffer them applying one after the other sequantially.
Cheers
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net