Hey,
I have noticed a small bug "user-side" (I am not into hacking into irrlicht and stuffs).
- Create a terrain
- Change its position
- Create an octreetriangleselector
- make some ray/mesh collision detection
>> the collision returned doesn't consider the new position
As soon as the first frame has been displayed (meaning real positions have been computed or i don't know what) it works fine
So, if i want to do collision detection even before the first frame, i have to do :
terrain->updateAbsolutePosition();
and it will work fine.
Maybe real node position should be updated each time a collision test is done.