Any plans for Network Code?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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cbunting
Posts: 2
Joined: Sun Sep 14, 2003 7:12 pm

Any plans for Network Code?

Post by cbunting »

Hello,
Thanks for the hard work. This looks like it will become a great little engine.

With the upcoming release that includes the outdoor terrain, This is exactly what I have been looking for and your engine is small and not bloated like some others. I think this engine would be great for an MMORPG once the terrain system has been fully tested. The only thing that will be missing is the multiplayer/network code.

Any eta on when or if you plan on getting to this?

Thanks for your time,
Chris
Cleves
Posts: 224
Joined: Mon Sep 08, 2003 6:40 pm

Post by Cleves »

i got something else for you.
it a seperate library for network, it's easy to use and gives you more time concetrating your efforts on the game itself then the network code. it's called ReplicaNet (http://www.replicanet.com/)

Hope it helps
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
Contact:

Post by saigumi »

Crud, how do I do this again?
cbunting
Posts: 2
Joined: Sun Sep 14, 2003 7:12 pm

Post by cbunting »

Cool...

Thanks for the replies..

Chris
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