tri_stipper integration done

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
dabeav
Posts: 47
Joined: Fri Jan 23, 2004 6:50 pm

tri_stipper integration done

Post by dabeav »

Well, I mentioned in the other posting, that the tri_stipper integration into irrlicht is done. BUT, I have yet to finish the integration into the octree routine. I am currently working on that today. If you want a copy of the current modification let me know, ill be sure to send it out to ya. It works for all animated meshs loaded exept for octrees and bsp trees. (I dont think it will EVER work for bsp trees, but Octrees will work in a day or 2). Thanx all, and happy coding.
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

this is awesome! i hope it gets added to the main engine source since it seems generally useful and a performance enhancement. Great work and contribution. thank you!
Post Reply