lets say i have 1 particle system with EMT_TRANSPARENT_ADD_COLOR as material type. Lets say its rendered over a EMT_TRANSPARENT_ALPHA_CHANNEL material.
At certain angles of the camera, the render is done different. It seems to be a problem with render order, but dont know if it is expected to be like that.
Check the images:


The one on the right is darker, maybe the red hexagon is added to the color; but the one on the left is bright as the sun. They are done just by rotating the camera.
Any advice would be of help.
Thanks.
