Formats for open zoomed out map.

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
AJirenius

Formats for open zoomed out map.

Post by AJirenius »

Making a mediumsized game which takes place on an arena.

My question is which format is preferable for such arena. As it is open and all arena is visible most of the time there will be no need for portals or such. Still as I understand *.3ds wouldnt be a very good choice as you can only use one texture on the whole static mesh (presuming I use one mesh for the whole map).

Isn't it the same with .X ? Say if I also want to add some animated meshes/details eg. fountain, turning waterwheel.

Which format would be most suitable for such. Is there a way to make it in *.3ds and still use several textures?
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

You can have many textures in one file as each surface gets put into its own mesh buffer, so 3ds should work fine. you might also want to look at lightmapping (discussion here)
for a level format with positioning animated nodes, see etcaptor's visual editor (here)
Submit bugs/patches to the tracker!
Need help right now? Visit the chat room
Guest

Post by Guest »

In 3dsMAX does it mean I may use Multi/Sub material to apply several different textures on one mesh or is there another way to place UVW on several textures???

Im new to creating meshes with several textures. Glad for answer.
Maverick

Post by Maverick »

Yes u can use that!

After mapping all materials you can export the material as texture for this mesh (render -> render to texture or press '0' at the keyboard) ^^
Post Reply