Making a mediumsized game which takes place on an arena.
My question is which format is preferable for such arena. As it is open and all arena is visible most of the time there will be no need for portals or such. Still as I understand *.3ds wouldnt be a very good choice as you can only use one texture on the whole static mesh (presuming I use one mesh for the whole map).
Isn't it the same with .X ? Say if I also want to add some animated meshes/details eg. fountain, turning waterwheel.
Which format would be most suitable for such. Is there a way to make it in *.3ds and still use several textures?
You can have many textures in one file as each surface gets put into its own mesh buffer, so 3ds should work fine. you might also want to look at lightmapping (discussion here)
for a level format with positioning animated nodes, see etcaptor's visual editor (here)
In 3dsMAX does it mean I may use Multi/Sub material to apply several different textures on one mesh or is there another way to place UVW on several textures???
Im new to creating meshes with several textures. Glad for answer.