i have a model that haves more thatn 16000 polys, and when i render it on irrlicht, it only shows part of it...
the model is exported in *.3ds format...
this is a problem of the engine itself?
poligon problem?
First off, make sure you are not using the software driver.
Did you make the change in the C3DSMeshFileLoader.cpp, line 391 as vitek described?
...then re-compiled the engine and linked with the new libs and using the new Irrlicht.dll that you just created?
Second thought - when you say that it only shows part of the model, do you mean that it gets cut off somehow? or are there polygons missing randomly throughout you model?
Did you make the change in the C3DSMeshFileLoader.cpp, line 391 as vitek described?
...then re-compiled the engine and linked with the new libs and using the new Irrlicht.dll that you just created?
Second thought - when you say that it only shows part of the model, do you mean that it gets cut off somehow? or are there polygons missing randomly throughout you model?
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they get cut from the basis of the model, like a tree: the far got cut...luckymutt wrote:First off, make sure you are not using the software driver.
Did you make the change in the C3DSMeshFileLoader.cpp, line 391 as vitek described?
...then re-compiled the engine and linked with the new libs and using the new Irrlicht.dll that you just created?
Second thought - when you say that it only shows part of the model, do you mean that it gets cut off somehow? or are there polygons missing randomly throughout you model?