First of all - really thanx for your replies (seriously).
It really sounds good
Q: Can I use it?
A: Doesn't matter! It's suxx! Better use another stuff

I'm completely new with MD2 (I even played Q2 just a couple of times

) so I have no idea how to create animation with this format... But it's not a problem to learn something new - the question is only: are MD2 animations good enough? I mean, I've noticed in Milkshape 1.7.0 that MD2 exporter has limitation in about 4096 polygons per model. Is this a Milkshape's threshold or a MD2 format specification?
Anyway,
disanti, I'm appreiate for your advice and have some simple questions to you:
1. if you're working with 3D Max then you probably creating scenes (meshes) there, and animating them with MD2 later on, aren't you?
2. If so, could you tell me a little more specific what fomats do you use for transferring and what editor do you use to create MD2?
Thanx in advance and sorry for such a long post.
Still wainting for you answers
P.S.: BTW, 3D Max has a Charachter studio where you don't have to make your skeletal animation "point by point" as, for example, in Milkshape.