all of us know a good model (for todays games) is much more complex than a md2 model. i guess it would be really nice if u make it.
(hope in a near future!!!"
thanx for replying, but i have 2 more questions :irrlicht wrote:the engine is able to import .3ds files with materials. But without animations. For animations, you can use .ms3d files besides .md2. You could export your animation into one of these.
The materials should be imported automaticly. In the current version, there is a bug: material textures are only loaded from the current directory, not from the directory where the 3ds file is, but its fixed in the next release. (This release will come next week, its nearly done.)gameprogrammer wrote: 1 how to import 3ds materials? (besides sometimes i get error while loading a 3ds file ?
You could export it into a file format which the engine understands. Like md2 (don't know if 30000 vertices are too much for md2) or ms3d. There is also a .x file exporter available on the internet, the .x file format will be supported by the engine soon.gameprogrammer wrote: 2 how can i use my around 30000 vertices animated model (using max) in engine?