Hello,
i´ve created an IAnimatedMeshSceneNode* to point to my person and an ITerrainSceneNode* to point to the terrain.
I want to create a function that returns me if the person is touching the ground or if he´s jumping.
i havent had to do this myself yet but irrlicht has a collision manager, I think you can use it to test if the model is touching the ground. Maybe someone else can tell you more specifically how to do it.
yes, I have used that collision manager not to let the pergon go under the ground or thru the walls, but I don´t know how to use it to return me is that is a collision with the ground or not. I saw some collision examples at the "tutorials" but didn´t get what I want =~