Making GUIs like Galatic Civ II in Irrlicht

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elander
Posts: 193
Joined: Tue Oct 05, 2004 11:37 am

Making GUIs like Galatic Civ II in Irrlicht

Post by elander »

This is a screen of gg2:

http://media.pc.gamespy.com/media/724/7 ... 32717.html

Is it possible to do an interface with this quality in Irrlicht? If someone has already something similar what can you give some hints on the best way to do it?
KittenGamer

One word ....

Post by KittenGamer »

... images, and lots simple manipulation of a lot of 2d elements and mouse event checking. If you have ever written a skinning library you know what needs to be done, if not, then try making gaphical controls using windows standard API and you will understand what is needed. The reason I say use the standard windows WPI for practice is because it is easy to use once you understand the basics. I wrote a simple skin GUI library with one header file for win32 API that utilizes the technique you are looking for.
Guest

Post by Guest »

sure you can do that if you have the 2d art skills. Guis (proper game guis not windows style guis or irrgui) are just bitmap images with some underlying animation/detection/logic code - the world is your oyster and imagination if your limit.

Create it and use draw2dImage for your gui. If you want res independent guis then use emils sprite code and adapt it, in reality that is all it is a bunch of 2D sprites sitting in screen space (textured quads).
rooly
Posts: 224
Joined: Tue Oct 25, 2005 4:32 pm
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Post by rooly »

they're making a gal-civ 2? awesome!
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