Why doesnt irrlicht use the particle systems API? It is under the gnu license and has some very cool particles with great affectors!
http://www.cs.unc.edu/~davemc/Particle/
Particle Systems API
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hybrid
There are different ways to use this API, and some could work very well. One could provide a generic paritcle node in Irrlicht which is just a wrapper for the pAPI. Would only work with OpenGL, though.
Another thing is to adapt parts or the complete API (with or without implementations). I don't know what the legal issues would be (LGPL is not infectious, and just using the API could even require less), but I don't think that it would be useful. The Irrlicht API for particles seems to be more high-level than the pAPI.
So yes, write a wrapper and show us some interesting results!
Another thing is to adapt parts or the complete API (with or without implementations). I don't know what the legal issues would be (LGPL is not infectious, and just using the API could even require less), but I don't think that it would be useful. The Irrlicht API for particles seems to be more high-level than the pAPI.
So yes, write a wrapper and show us some interesting results!
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Guest
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hybrid
No, it's not legal to take parts of the code and further distribute it under zlib. But yes, it could be useful to have some mroe affectors, though spintz also provides some new ones. And some things are easily achievable by decent parameter choices.
Anyway, step right in and post some interesting screen shots.
Anyway, step right in and post some interesting screen shots.