Latest tut on Quake 3 maps
Latest tut on Quake 3 maps
GTKRADIANT FOR IRRLICHT
or
“YES, YOU CAN CREATE Q3 MAPS WITHOUT HAVING QUAKE INSTALLED”
Update of a previous "howto". Template project and pdf tutorial included (codeblocks+msvctoolkit 2003 required-or adapt it to your IDE) .
Grab it here:
http://files.wildspad.com/afecelis/irrl ... quake3.zip
or
“YES, YOU CAN CREATE Q3 MAPS WITHOUT HAVING QUAKE INSTALLED”
Update of a previous "howto". Template project and pdf tutorial included (codeblocks+msvctoolkit 2003 required-or adapt it to your IDE) .
Grab it here:
http://files.wildspad.com/afecelis/irrl ... quake3.zip
Last edited by afecelis on Fri Jun 22, 2007 2:13 am, edited 2 times in total.
My pleasure, Finger! I'm glad you found it useful.
Although I got a friend who's driving me nuts with Mac,; Everyday: Mac is this, Mac is that, Windows is not this, Windows is not that, arrrrrrrgggggghhhhhhhhh!
Though, I'm still not sure if I should get at least a Mac Mini for testing purposes.
Hehehe, no, not yet. So far I'm using Windows and Linux only. It's STYLEXP, a shell swaper that enables the Panther look (similar to Linux's Baghira).B.t.w. - u changed to mac or is it flyakite?
Although I got a friend who's driving me nuts with Mac,; Everyday: Mac is this, Mac is that, Windows is not this, Windows is not that, arrrrrrrgggggghhhhhhhhh!
Though, I'm still not sure if I should get at least a Mac Mini for testing purposes.
Just had a look at it. Well, flyakite is free. But be warned, it changes quite a lot in your xp (in case you wanna try, of course...)!It's STYLEXP, a shell swaper that enables the Panther look (similar to Linux's Baghira). Wink
http://osx.portraitofakite.com/
LoL. Same with me. But thats usual for people coming from graphics and adsAlthough I got a friend who's driving me nuts with Mac,; Everyday: Mac is this, Mac is that, Windows is not this, Windows is not that, arrrrrrrgggggghhhhhhhhh!
Good luck with your resistance - its gonna be reeeeaaaaal hard
But I'm going off-topic here...
did you at least read the pdf tutorial?
The idea is to use an Irrlicht template project with an executable called "quake3.exe" and mimmick the quake3 directory structure to trick Gtkradiant into thinking we got a working Quake3 game. This way all you got to do is add your textures in and map your level, texture it, compile it, then create a pk3 file that will run with the template app.
It's really all explained in the tut. Take 5 to read it.
The idea is to use an Irrlicht template project with an executable called "quake3.exe" and mimmick the quake3 directory structure to trick Gtkradiant into thinking we got a working Quake3 game. This way all you got to do is add your textures in and map your level, texture it, compile it, then create a pk3 file that will run with the template app.
It's really all explained in the tut. Take 5 to read it.
http://files.wildspad.com/afecelis/irrl ... quake3.zip
this file includes the pdf tutorial and the template project. You'll need to DL Gtkradiant from:
http://www.qeradiant.com
edited: radian'ts site seems to be down! weird....
"This domain name expired on 03/29/2006 and is pending renewal or deletion"
you can still find the latest Nightly Builds here:
http://zerowing.idsoftware.com/files/ra ... 5/?C=S;O=A
this file includes the pdf tutorial and the template project. You'll need to DL Gtkradiant from:
http://www.qeradiant.com
edited: radian'ts site seems to be down! weird....
"This domain name expired on 03/29/2006 and is pending renewal or deletion"
you can still find the latest Nightly Builds here:
http://zerowing.idsoftware.com/files/ra ... 5/?C=S;O=A
Last edited by afecelis on Fri Jun 22, 2007 2:14 am, edited 5 times in total.
hello,
great tutorial!
it would really be nice to have irrlicht closely integrated with gtkradiant. Is it possible to mount a filesystem (directory instead of the .pk3) so the quake3 template program could find the textures?.
also when gtkradiant run the engine, it put a commandline parameter with the map name, it would be awsomne that the template program could read the parameter and load the appropriate .bsp file, inside the filesystem.
great tutorial!
it would really be nice to have irrlicht closely integrated with gtkradiant. Is it possible to mount a filesystem (directory instead of the .pk3) so the quake3 template program could find the textures?.
also when gtkradiant run the engine, it put a commandline parameter with the map name, it would be awsomne that the template program could read the parameter and load the appropriate .bsp file, inside the filesystem.
.bsp usage
I appologize if this question is somewhere else on the forums, but the search feature seems not to be working for me. I'm curious if the bsp format is a proprietary format. In otherwords, does a person developing a game for commercial use need to get permission from someone to use this format commercially?
Thanks,
smbogan
Thanks,
smbogan
Thanks
Nice tutorial afecelis... I am a bit of beginner in terms of map making, c++, irrlicht and Newton
I have one question though - it there can't be any 'leaks' in the .map file, does this mean that you can't create terrain maps? I've noticed that the Quake3 Irrlicht example has a map with an open roof!
A bit about what I'm doing - I'm basically searching for the best way to render realistic terrain - a mountain. I have both .x files and height maps working but height maps don't seem to provide enough resolution for what I'm after (terrain is stepped instead of sloping) and I'm not 100% happy with the texturing of .x files.
I have one question though - it there can't be any 'leaks' in the .map file, does this mean that you can't create terrain maps? I've noticed that the Quake3 Irrlicht example has a map with an open roof!
A bit about what I'm doing - I'm basically searching for the best way to render realistic terrain - a mountain. I have both .x files and height maps working but height maps don't seem to provide enough resolution for what I'm after (terrain is stepped instead of sloping) and I'm not 100% happy with the texturing of .x files.