Hello. Great job you're doing. Could you please help a completely ignorant guy with a serious coding issue?
I need to know how to realize a starship-like movement, in 3 dimensions, for a scene node in Irrlicht, like in old games as X-Wing.
I am quite sure that it has got something to do with vector normalization, but every attempt I do fails miserably. Could you please throw something together to show me the solution to my problem?
Thank you in advance.
CUG
Starship movement...
http://irrlicht.sourceforge.net/phpBB2/ ... 23&start=4
here is done exactly what you want, but beware! its compiled in visual C++, not in DevCPP. And i apologize for the slooow download.(4kb/sec) maybe ill upload only the source shortly. You could also look at the modification [dx/x]=HUNT3R made(on his homepage), but thats in the source, and mine is with no modifications to the source. Yust see wich one you find more apropiate.
here is done exactly what you want, but beware! its compiled in visual C++, not in DevCPP. And i apologize for the slooow download.(4kb/sec) maybe ill upload only the source shortly. You could also look at the modification [dx/x]=HUNT3R made(on his homepage), but thats in the source, and mine is with no modifications to the source. Yust see wich one you find more apropiate.