Sorry, vermeer, most of these techniques are not supported yet. I just use the techniques directly supported by Irrlicht. Interesting with cob is NURBS support which I'd like to implement, but a lack of knowledge of this feature is currently preventing this

Vertex colors in cob are curently not implemented as I were really fed up with this format. Everything is split into it's own separate section which leads to several combination steps later on. But I will add it in one of the next steps. My ase loader supports vertex colors! It looks really nice with smoothing normals and vertex colors.
BTW: Most of the advanced techniques you mentioned are also supported by other formats. Smoothing groups in 3ds, smoothing normals in ase. COB even has even arbitrary size faces with a simple triangulation method (I think it's using a fake triangle fan currently).
DXF is definitely only useful for simple coloring due to lack of texture coordinates. I am using a first simple split into several mesh buffers such that you can use manually added materials. All supported features are compatible with latest Autocad version as I were using the Autocad 2005/2006 file format specification. I have tested several dxf files from the net and worked on the loader until all of them (at least the 3d faces) were correctly displayed. But many things are still missing.
Any suggestions on any of the formats are thus highly appreciated!