I have noticed in games trees sometimes can look weird - if you stand under them and look up, then turn, the leaves will turn too!
i need to make a 3D tree model, and since i noticed those funny things, i assume that trees are not just a modelled trunk and 10 thousand modelled leaves....how is it done? are the leaves on billboards or something?
thanks,
André
3D trees, how are they done?
trunk modeled low pol
big quads in cross, each containing the image of a bunch of leaves.importantly, is an alpha tetxure
several so.
or using free tremagik (basicly a prefab what I mentioned above)
if u can go hi pol, there are methods to ouput an averagely mid count tre out of arbaro . arbaro.sourceforge.net You'd need java jre.
yet though, the trunk and branches are spearate objetcs. I usually take my time on welding em at vertex level.
this would be ideal if u plan on using some LOD method, like replacing the tree each distance, so that finally they maybe only a singlebillboard, or brute force methods that automatically reduce poly count with distance.
dunno what is possible in irrlicht, I guess you may have to build your own if not.
big quads in cross, each containing the image of a bunch of leaves.importantly, is an alpha tetxure
several so.
or using free tremagik (basicly a prefab what I mentioned above)
if u can go hi pol, there are methods to ouput an averagely mid count tre out of arbaro . arbaro.sourceforge.net You'd need java jre.
yet though, the trunk and branches are spearate objetcs. I usually take my time on welding em at vertex level.
this would be ideal if u plan on using some LOD method, like replacing the tree each distance, so that finally they maybe only a singlebillboard, or brute force methods that automatically reduce poly count with distance.
dunno what is possible in irrlicht, I guess you may have to build your own if not.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
-
RapchikProgrammer
- Posts: 279
- Joined: Fri Dec 24, 2004 6:37 pm