![Razz :-P](./images/smilies/icon_razz.gif)
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
I like evil deer
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
I'd love to see CgFX included in IrrLicht.147-2 wrote:I like the development the way it is... Mainly because people like me can suggest, implement and test a mod, then throw it at Niko. This hearkens back to the genious of Linus Trovalds, who has kept Linux kernel development in the palm of his hand, even though there are thousands of contributors out there, he maintains the sanity and form which has ensured the continuing viability of the project. As an experienced developer, I feel that Niko is doing the right thing.
I may be new here, but I have a fully written engine under my belt, its just hibernating until a generation or two of vid cards go by. My engine is a portal engine with FULLY dynamic shadows, and with that, it really hits the FPS. I decided I'd let the thing cool for a while, and just look around for the best engine for today's cards and processors. I chose Irrlicht about 6 months ago, and then lay dormant while working on other projects...
As for the CgFX mod I suggested, I wouldn't mind doing it and then throwing the code at you, Niko.
I'd really like it to be on SF instead of on a private server.Deleted/Rejected Projects
Irrlicht Patches (UNIX name: irrlichtpatches, registered 2004-02-14 23:25)